Objective of the game
In the new solo mode, you aim to maintain passenger transport by carefully selecting the passengers you transport and the routes you take before time runs out.
You win the game if you have performed the NEW PASSENGERS event one last time at time unit 100 (Easy), 120 (Normal), or 140 (Hard) (the PRICES token is on top of the THE END token) without meeting the losing conditions.
You immediately lose the game if, during the NEW PASSENGERS event, you have to place a fourth Passenger on a Planet, or you cannot place a Passenger because both the Passenger deck and discard pile are empty.
Quick Help
On your first turn, you pick your starting position by clicking on one of the planet positions on the main board (a hex with a colored border).
To finish your turn click the End Turn button.
On all subsequent turns, you can:
1) If you are on the same hex as a planet disc, you can drop off all passengers in your ship who have reached their destination (done automatically).
2) If you are on the same hex as a planet disc, you can pick up passengers by dragging them from the corresponding planet board to a free space next to an empty seat in your ship. First-class passengers can only be seated in first-class seats.
3) Choose a destination. Click on any planet position on the main board (a hex with a colored border).
4) If you want to spend additional time, click on the corresponding space.
5) To finish your turn, click the End Turn button. Clicking the Reset Turn button undoes all the changes you made on your turn.
Events between your turns:
By traveling from one planet to the next, you will spend time (distance between the hexes plus two TU).
Every 10 TU, all planets will rotate around the sun (ROTATE EVENT).
Every 20 TU, one passenger will be placed on each planet board (PASSENGER EVENT).
Complete Rules
The complete rules of the base game can be downloaded
here.
The complete rules for the solo extension can be downloaded
here.